I enjoy playing board games, but I am not really a serious
gamer in the modern sense of the word. Serious gamers have their own lore, a
catalogue of titles ready in their brain and a community of like-minded folk. But
when I was in college my roommate Vern turned me on to SPI war games. Prior to
this, my experience with war games consists of Risk, Battleship, checkers, and
chess. SPI war games were about five levels above Risk. SPI stands for
Simulation Publications Inc. This company was in existence from 1969 to 1982.
They produced a great variety of war games which usually consisted of a map
(some of which were multiple pages) and chits that represented individual
units. Some of the games were based on historical battles and so the chits
represented real units that fought in that battle, for example, one chit might
represent the second battalion of the 506th regiment of the 101st
Airborne Division. Sometimes the chits represented even smaller units than
that. There were different kinds of chits for different types of units: Armor,
Infantry, artillery, airborne, supply transports
Some of the games were based on fictional or hypothetical
battles. We played one called The Next War which envisioned a Soviet invasion
of Europe and NATO’s response. The map was three sheets and took up a large
portion of my bedroom floor (we couldn’t figure out where else to play it
because it was too big for any table). In order to make the game accurate, the
rulebook was very complicated. Each turn consisted of many phases: there was an
electronic warfare phase, an air war phase, a movement phase, an artillery
phase, and a ground combat phase (I am probably forgetting some). Did I mention
this was complicated? Both times we played this game, Vern was the Soviets and
I was NATO. I am sorry to say that NATO got beat both times. The first time it
took a couple of weeks for me to get beat (yes, it took that long to play this
game). The second time I got slaughtered within a few days. In my defense, Vern
was much more into military history and strategy than I was. Anytime Vern and I
played one of these games, if I held him to a draw, I considered that a
victory.
Another type of game that SPI made were simply fantasies. I
still have a few of them including War of the Ring, and John Carter
Warlord of Mars, The Creature that Ate Sheboygan (maybe the best title for a game ever!)
I suspect the complexity of the games were part of the
reason that led to their downfall. The games had a loyal fan base, but they
weren’t for everyone. Most people were not going to want to read a dissertation
to figure out how to play a game. So, their fan base was not going to grow very
fast.
Some of these games are now worth money. I have seen some
of these games going for $400 or more on Ebay (at least, that is the asking
price). I doubt if any of the games I still own would go for anywhere near
that. I am going to hang onto them anyway. Partly from nostalgia, but mostly
because I don’t think anyone has ever equaled SPI in developing these kind of
games.
I still play games, though the games I play tend to be of a
simpler variety. I haven’t pulled out an SPI game in years. Anyone want to
play?

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